Blizzard Entertainment hat für 'Overwatch' auf dem PC, der Xbox One und der PlayStation 4 ein neues Update veröffentlicht, das unter. in Overwatch wird in eine "Role Queue" und eine "Open Queue" aufgeteilt, zudem birgt der Patch Anpassungen für Ashe, Brigitte, eventsatstoneridge.com und Junkrat. Overwatch-Patchnotes – Dezember Heldenupdates. Baptiste. Um Baptistes allgemeine Stärke nach den Verbesserungen für seinen Biotikwerfer und.
Overwatch: PTR Patch Notes - Nerf für Junkrat, automatisches Nachladen für BaptisteBlizzard Entertainment hat für 'Overwatch' auf dem PC, der Xbox One und der PlayStation 4 ein neues Update veröffentlicht, das unter. Daran ändert sich auch durch dieses Update nichts, aber Junkrat hat jetzt auch ein paar neue Tricks auf Lager, mit denen er Helden gezielt. Junkrat. Granatwerfer. Der Aufprallschaden wurde von 50 auf 40 verringert (insgesamt Wir haben umfassende Updates an den Stadien Busan und Sydney.
Junkrat Update RECENT COMMENTS VideoOverwatch HUGE Moira Nerf - Bastion Junkrat Mercy Buffed! and More! Neue Beiträge nach oben Alte Beiträge nach oben Sortiert nach Bewertung Netiquette Kommentar-Ticker Live. Diese Patchnotes dokumentieren allgemeine Änderungen an der Live-Version von Overwatch. Durch den erhöhten Schaden des Zencasino braucht er für einige Helden weniger Schwünge, um sie zu erledigen. Neuste Guides Destiny 2 — Alle Pinguin Figuren Fundorte Ihr habt noch nicht alle Pinguin-Figuren in Destiny 2 gefunden?
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While Concussion Mine can get behind his barrier for some solid damage, the knockback against Reinhardt will be minimal, but any teammates he's protecting will be knocked away.
Reinhardt is one of your top priorities to kill with RIP-Tire, so try to get as close to him as possible with it without being blocked by his barrier.
Be careful of his Fire Strike, as it can destroy RIP-Tire in one hit. Roadhog's large hitbox allows and lack of barrier makes him an easy target to lob grenades at.
As long as you stay behind cover or a barrier, you can keep yourself safe from Roadhog's Chain Hook. Sigma's Experimental Barrier will be destroyed with only a few hits from your Frag Launcher, however his Kinetic Grasp will be his strongest tool against you, as your spam damage is easy for him to absorb, granting him a large amount of bonus shield health, allowing him to withstand more of your fire.
Try to disorient him and knock him out of position with Concussion Mines, but avoid using them to jump directly into him, as your predictable movement path makes it easy for him to stun you with his Accretion.
You can also use Concussion Mines to jump out of the radius of his Gravitic Flux before he finishes casting it. Despite Sigma's floating character model, he will still be affected by Steel Trap if he passes over it.
Wrecking Ball. Steel Trap is an excellent tool to counter Wrecking Ball. He will be travelling at high speeds and might not check his path, so place your Steel Trap in an area where you suspect he will attempt to flank from.
If he gets trapped, immediately start firing at him, and try and get your teammates to shoot him too. While Winston's damage output his minimal, the consistent fire of his Tesla Cannon can inadvertently destroy your traps.
If Winston decides you are his prime target, his Jump Pack can help him advance on you, so be ready to launch a Concussion Mine to widen the distance between the two of you.
His Barrier Projector will only be able to block a few grenades before it's destroyed, but it may be enough for him to deal substantial damage to you before you manage to kill him.
If his barrier is down and you have some distance between you, feel free to spam away, as his large hitboxes will make him an easy target to quickly kill.
When Winston activates Primal Rage, a smart Steel Trap can freeze him in place, forcing him to waste a good amount of his Ultimate's duration while also rendering him an easy target.
Don't spam grenades willy nilly when Zarya is around, as she can easily gain a large amount of Energy from absorbing your grenades.
She can just walk into oncoming fire with her active barrier or let her teammates be hit by grenades while under her Projected Barrier's protection.
Zarya's secondary attack can hit you while you are on higher ground, and at high enough energy she can deal significant damage this way.
As long as you keep your distance from her, you should be able to stay out of range of her primary fire.
If you do end up in a close-quarters situation, try to trip her up with Steel Trap and Concussion Mine. If these fail and you're forced into a close range fight, you're most likely going to end up run down.
If you stop her movement with Steel Trap, be wary before spamming grenades; if she puts her barrier up, stop attacking, back off, reload, and be ready to attack again once the barrier goes down.
If you catch her at very low health, though, it is sometimes worth it to brute force your way through her barrier; it may temporarily empower her, but if you can kill her before she can kill you, that won't mean anything.
If Bastion is stationary and set up in Sentry Configuration, he makes for an easy target to lob grenades at while peeking in and out of a corner.
Even if he's protected by a friendly barrier, a few shots from it should be capable of running it down. If you choose to go this route, be careful about taking cover between shots, as it only takes a second for Bastion to run through you.
Don't attempt to fight Bastion from greater distances, as your grenades will be incapable of reaching him while his bullets will have no problem reaching you.
Genji is capable of heckling you at a distance with his Shuriken. If you're at a higher elevation and he wishes to close the gap, he can easily reach you thanks to his Cyber-Agility and Swift Strike.
If you do encounter him at a close distance, be careful about your grenade fire; if the Genji uses Deflect, it will only take a couple of reflected shots to kill you.
In general, Genji overall has the upper hand in almost all encounters. Your best tool to counter him is your traps; as he's likely to be running around the map, a well-placed Steel Trap can pin him down just long enough to lob a lethal grenade or two his way, or detonate a Concussion Mine placed underneath his feet.
This is especially true if you happen to catch him during his Dragonblade, which at worst will cause him to waste half of his Ultimate's duration and at best will result in his death.
There is no way for you to attack Hanzo from far away. Hanzo will tend to stay far enough in the back line that you won't be able to reach him, and because you move slowly, a Hanzo with good prediction can easily land headshots on you.
Sonic Arrow will show your location through walls to Hanzo's team, making it easier for flankers to approach you. To kill Hanzo, you must avoid exposing yourself in open areas, and instead try to lure him into close-quarters combat where you're more comfortable.
Concussion Mine can disrupt Hanzo's position, enough to send him to the ground if he was at an elevated position.
RIP-Tire can be shot down by Hanzo's fully charged arrow, so try not to send your tire into an area he's watching but instead use a side route to get close to him or his team.
Junkrat has an advantage when he is on high ground, due to his grenades' arcing making it difficult to land shots on a Junkrat at a higher elevation.
If you are both at long range, you will likely not be able to hit each other; rather, whichever of you has the high ground will most likely end up flooding grenades on the path where the other Junkrat and his team are going.
If you both end up in a close range fight, Concussion Mine can not only help you get back to high ground or disrupt the enemy Junkrat, it can destroy RIP-Tire in one blast, saving yourself along with your teammates.
McCree can deal effective damage to you at mid to long range, whereas you have little means to attack back with your Frag Launcher.
However, with his low mobility, McCree can be an easy target if you're able to avoid his shots and hit him with yours.
Your greatest concern at close range is McCree's Flashbang; if you can avoid that, though, your grenades will easily outdamage his Peacekeeper.
While Mei's Endothermic Blaster can freeze you at close range, she needs time before you'll fully freeze. Your grenades outdamage her at both close and mid-range.
Her Cyro-Freeze can help her survive being finished off by your grenades, but you can plant a Steel Trap right next to her, forcing her to move away from it and into your predicted line of fire.
Concussion Mine deals decent damage to her and is able to send her out of position. Mei has an upper hand at long ranges with her Icicle, but if you remain behind a wall or a barrier, you should be safe.
Ice Wall can block your grenades, but you can just flood them in another direction and angle. Mei's Ice Wall will remove anyone who is trapped by Steel Trap if she places it under them, so be ready to attack if a trapped enemy is suddenly freed.
Pharah is nearly impossible to hit with your Frag Launcher while she is in the air, and the splash damage from her rockets will regularly destroy both Concussion Mine and Steel Trap.
She can avoid RIP-Tire easily, and even kill it before it has a chance to get to her team. Steer clear of her if you can, and try to take fights into close quarters where you're more comfortable.
Reaper's Shadow Step can allow him to quickly approach you, so keep your eyes peeled. He can withstand at least 3 direct hits from your Frag Launcher, while his Hellfire Shotguns can rip through you pretty quickly.
Steel Trap isn't as effective as he can use Wraith Form to escape. If possible, lure Reaper into a corridor and lob grenades at him from a far enough range that he won't be able to kill you quicker than you can kill him.
Soldier: Soldier: 76 can shoot you from long range with ease, and his Helix Rockets at close range can finish you off or destroy your RIP-Tire.
However, he's much less dangerous at close range; a combination of Frag Launcher shots and your Concussion Mine can usually kill him quickly in a burst of damage.
If Soldier: 76 flees with Sprint, consider whether to chase him down with your Concussion Mine or if it's better to hang back in case his teammates are nearby.
While Sombra's Hack will stop you from throwing Concussion Mine and Steel Trap, your grenades can still make quick work of her.
She has no means of protection other than her Translocator. Even if she's in Stealth, she will be trapped if she steps on your Steel Trap, and she will be incapable of using Translocator.
Bottleneck hallways with your Steel Trap and kill her as soon as she steps in it. If Sombra lands a hack on you as you're activating RIP-Tire you will lose your Ultimate and all of its charge; while it will be hard for her to time this, activate it when she isn't nearby just to be safe.
If Symmetra's places her Sentry Turrets close to the ground, splash damage from rogue grenades will often be sufficient to destroy them.
An accurate Concussion Mine can also help wipe Sentry Turrets out, ensuring safe passage for you and your team. Her Teleporter can be easily destroyed if you spot it.
The PTR changes are not final and are subject to change before anything reaches the full version of Overwatch.
Those interested in giving these changes a try and offering feedback can jump into the PTR servers on the PC version of Overwatch. Stay tuned to see if these changes stick or if something else changes between now and the next major Overwatch patch.
Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years.
But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak.
Because what are video games if you can't enjoy a good story with a fresh Cherry Coke? Ozzie Mejia posted a new article, Overwatch PTR update 1.
When the final update comes out, expect Blizzard to have more to say with developer comments included with each hero. As for former head of PC Gamer's hardware coverage, Bo was in charge of helping you better buy, understand, and use your PC hardware.
You can usually find him playing Overwatch, Apex Legends, or more likely, with his cats. Inspire Total healing decreased from to 90 Healing reduced from 21 to 15 health per second.
Self-healing is no longer reduced by half. Defense Matrix has been rebound to secondary fire. Explosion delay decreased from 4 seconds to 3 seconds.
Explosion damage no longer damages D. Armor decreased from to Fusion Cannons Bullet damage decreased from 3 to 2.
Number of bullets per shot increased from 8 to Defense Matrix Defense Matrix resource meter will now deplete twice as quickly.
Boosters Fusion Cannons can now be fired while flying. Boosters Impact damage reduced from 25 to Defense Matrix Cooldown reduced from 1.
Micro Missiles Activation delay reduced from 0. Number of bullets increased from 6 to Spread pattern made more consistent.
The Best Defense… Shield gain increased from 30 to 35 for normal abilities. Seismic Slam Maximum range reduced from 20 meters to 15 meters. Targets no longer lose air control while being pulled in.
Meteor Strike Inner ring damage radius increased from 1. Outer ring maximum damage decreased from to Seismic Slam Cooldown reduced from 7 to 6 seconds.
The Best Defense… Shield health gained per hit reduced from 35 to No longer interrupts quick melee attacks.
Shuriken Secondary Fire Spread reduced from 12 to 9. Deflect Duration increased from 1. Can now be cancelled manually.
Shuriken Secondary Fire Recovery increased from 0. Sonic Arrow Cooldown decreased from 20 seconds to 12 seconds. Duration decreased from 10 seconds to 6 seconds.
Radius decreased from 10 meters to 7 meters. New Abilities: Lunge Press jump while in the air to leap horizontally.
Storm Arrows Replaces his existing Scatter Arrow ability. Cooldown increased from 8 to 10 seconds. There is no longer a time limit when wall climbing.
RIP-Tire Tire movement speed decreased from 13 to Grenades now bounce less but explode sooner. Concussion Mine Projectile speed increased from 20 to Ricochet distance off of enemy players greatly reduced.
Total Mayhem Bomb detonation time reduced from 1 sec to 0. RIP-Tire Time to take control of Junkrat post detonation has been reduced from 1.
When enabled, allows Lucio to start wall riding while moving backwards 1. Projectile speed increased from 40 to Crossfade Area of effect radius has been decreased from 30 meters to 10 meters.
Soundwave No longer consumes ammo. Can now be used while reloading. Sound Barrier Temporary shields granted increased from to Sonic Amplifier Soundwave now counts towards Offensive Assists.
Bullet damage decreased from 70 to Damage falloff amount is unchanged. Flashbang Recovery time i. Deadeye Damage per second increased from to after locking onto targets for 1.
Flashbang Stun duration increased from 0. Radius has been increased from 8 meters to 10 meters. Weapon alternate fire ammo cost reduced from 25 to Ice Wall Health reduced from to Slowing effect duration reduced from 1.
Endothermic Blaster Secondary Fire Ammo cost reduced from 20 to Blizzard Duration lowered from 5 to 4. Ice Wall Cooldown lowered from 13 to 12 seconds.
Movement is no longer prevented during activation. Guardian Angel instantly resets upon use. Resurrect Resurrected allies will be able to maneuver after 2.
Caduceus Staff Zenyatta can no longer be targeted while Transcendence is active. Radius reduced to 5 meters. Ability cooldown is 30 seconds. Guardian Angel: Increased range and movement speed.
Cooldown no longer resets when Resurrect is activated. Now gives players a bonus resurrection charge. Resurrect Cast time increased from 0 seconds to 1.
Valkyrie While active, Resurrect no longer has a cast time. No longer grants a bonus Resurrect charge.
Duration reduced from 20 seconds to 15 seconds. Healing per second increased from 50 to Fade Transparency increased the closer you are to a target.
Total healing increased from 50 to Projectile speed increased from 16 to Projectile duration reduced from 10 to 7 seconds. Healing per second increased from 65 to Protective Barrier Cooldown reduced from 12 seconds to 8 seconds.
Protective Barrier Health reduced from to Fortify Cooldown decreased from 10 seconds to 8 seconds. Fortify Cooldown increased from 8 to 10 seconds.
Snare duration reduced from 1 to 0. Increased sound effects volume. Radius reduced from 7 to 4 meters. Projectile speed increased from 20 to Radius increased from 4 to 5.
Projectile speed reduced from 30 to Fusion Driver Projectile speed increased from 90 to Rocket Launcher Attack speed increased Lowered recovery time between shots from 0.
Damage redistributed between explosion and impact Explosion damage reduced from 80 to Impact damage increased from 40 to Impact damage decreased from 55 to Regeneration rate reduced from 50 to 35 per second.
Barrage Duration reduced from 3 to 2. Spread pattern adjusted. Always travels up inclines and around the payload. Rocket Hammer Damage increased from 75 to Chain Hook Targets are now pulled to a location 3.
Cooldown increased from 6 to 8. Clip size increased from 4 to 5. Scrap Gun Spread pattern adjusted for both primary and secondary fire.
Horizontal recoil decreased slightly. Damage per projectile increased from 6 to 7. Recovery increased from 0. Accretion Explosion damage increased from 50 to Gravitic Flux Intro cast time increased from 0.
Gravitic Flux High gravity effect duration reduced from 1. Experimental Barrier Regeneration rate reduced from to per second. Now has a 1 second cooldown after recalling the barrier.
Initial 0.Overwatch update: Junkrat buff likely on the way to PTR soon According to Overwatch principal designer Geoff Goodman, the development team is looking at changing the number of charges on his. HERO UPDATES Junkrat Frag Launcher Projectile speed increased from 20 to 25 Grenades now bounce less but explode sooner Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. 26 Sep. (this page): Updated Junkrat to reflect his new rework. 26 Sep. (talents page): Updated Junkrat to reflect his newest rework. 05 Jun. (talents page): Updated most talent tier discussions and recommendations. 05 Jun. (this page): Made various improvements and updates to the guide to bring it more in line with the. What are the updates? Perhaps the most remarkable change to all of this is the fact that Junkrat will now have extremely great and tactical close in speed, making it easy for him to use his explosives from afar. Designer Geoff Goodman described the changes, as giving Junkrat more mobility, as he described the updates. The latest Overwatch patch notes have arrived, and this time we're running down April 16's update , which comes packing plenty of updates for the entire squad, but mostly Reaper and Junkrat.